Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Monday, July 11, 2016

One Last Time

Comic & Concept has evolved. But this version of it will remain as it was, now as the 'Classic' iteration. If you want to know why my brain needed a full refresh to kick my inspiration into gear, you can read this.

There's still some good stuff here though, so it'll stick around as a back issue (until the paper dissolves). It served as an oft-forgotten journal from the end of my college days to years later as a somewhat-freelance illustrator. It covered fan-art and ambitious fan-projects like A Fistful of Arrows to original creations like the first issue of my comic, Mayflower. Each entry is a signpost along what I think is an important transition in (and perhaps maturation of) my art. I still don't know what I'm doing now, but I do know that it is at least a significantly different thing that I'm doing.

So it's time for this blog to rest and lay still, making room for something new - which isn't an easy thing to do.

Enjoy a half of a decade below. If you want more, follow the sign.


Wednesday, July 30, 2014

Mayflower Process: Vilnius Aflame


The first spread of the first issue of my first original series was... important, to say the least. After an opening page full of dialogue and vague shots of a city through clouds, I needed to grab the eye of the readers as well as give them some space from dialogue but at the same time make sure they see the explosion that was happening on the page. That explosion subsequently leads to the events in the following pages so it needed the highest attention, but at the same time, needed to be somewhat withdrawn so the rest of the scenery could be soaked up and the comic didn't say "Look, explosions - great, huh?"


I thought using 'letterbox' bars would create that panoramic view I was going for, as well as a cinematic one, which often doesn't hurt. It adds a focus, it sets the table. The black is the basic canvas in a way- it's what happens when you don't make art, so it brings attention to what is there and makes it seem important. At least, that's one idea. Maybe it's just because we have the black bars so associated with films that we just expect it to mean some benchmark of quality.

Either way, I began with some soft morning colors. I quickly blotted some cloud rolls in to show me how high these spacescrapers were going to be. I also started to play with different building designs.


Here you can see some of those buildings getting detailed. The tallest building on the right had already received its design years ago in sketchbooks as I came up with this universe. It's the District Control tower and it's shape is iconic to the Mayflower story. Especially because it's the one that gets blown up.


But the problem with all that art was: I hated it. I started again almost completely from scratch and set up a much more interesting cloud system. I was worried about the sun, as when I would eventually get to that said explosion, and it would be competing with it. So I kept it subdued for now. Eventually I'd add a few freckles of intense white where it breached the cloud line.

It was also at this point in the creation of the comic that the beginning sequence switched to dusk as opposed to dawn, for various story and visual reasons, hence the much darker image.


Re-inserted the District Control tower here and began adding flying transports to give the composition scale and flow.


This can especially be seen once I got to the engine glows and trails, and began to add in more details across the whole image. The little bridges and suspension structures in the mist really helped it feel expansive and interconnected.

The explosion itself was fairly easy, but towards the end of it you have to find that perfect balance of contrast to make the explosion look active and dangerous without making the colors just white and orange. There has to be some gradation in there or else it's simply not very pretty to look at it. That's a mistake I was making across all my art not long ago.

You can also see above that the letterbox bars became slightly transparent and grabbed hold of the title text for the story arc. This version was used for the preview edition of issue #1. 


After extended viewing, I wasn't quite happy with it and had the opportunity to revise it for the release of the full issue. As I said, this image was more important than almost all of the other pages, so it required my obsessiveness.

I detailed the ships a bit more, tweaked the fireball, and added more convincing sun glares on the metal and glass buildings. You can also see that tweaked sun that I mentioned above. The sun also go its own ray of light heading down between the farthest clouds to add another diagonal to move your eye around the pages.

The clouds themselves had the most important revision. By simply becoming far more detailed, they were able to convey more scale to the image. These are massive, dynamic clouds, and these spacescrapers are breaching them. It needs to be impressive.

The transparent letterbox became white like many of the paneling frames of the full issue. White borders seemed to match the style and themes of Mayflower better, because of its association with optimistic, golden age sci-fi.


Here you can see the final pages with new, more subtle title text overlaid on the art.

_______

You can find out more about Mayflower and read this first issue for free at www.MayflowerComic.com.

Saturday, February 23, 2013

The Future: "Mayflower"

Originally titled "Over 70,000 profile views... And Beyond" on my DeviantArt Journal. Going to try and keep that and the blog unified from now on.


I thought I'd update everyone on my projects and prospects.

2012 was a terrible year. Besides two deaths in the family, and dealing with extended-family drug problems, I had a lot of promising career outlooks fall through. Every month things got crappier, to the point where it affected my outlook on my art-making ability. And this meant a lot of staring at paper or the screen, trying to start something and then deleting it, etc. Eventually it meant I wasn't even doing that, and just staying away from the pen and pencil altogether.

But I've now gotten another 'day' job and finally moved out of the parent's house after college. While this means I have less time to do art, it also means I now have a little room dedicated to art-making (I'm looking forward to hanging up some whiteboards and corkboards on the wall soon to cultivate more creativity). It's helped things.

I've been able to do art a bit more consistently now - especially the main project that was intimidating me for so long: Mayflower. I want it to be exactly what I've been envisioning, but it never felt like I could get there last year. In the last month, I feel like I'm getting a little closer, at least. Enough time has passed since the the worst of last year that my brain now throws a few encouraging thoughts at me from time to time.


Mayflower: The Seeker did not win that contest that I posted about last time in my journal. We got REALLY close. In fact, we actually DID get in the top 5 who would win grant money. But then oddly enough, a few of our votes were disqualified after the contest ended and we fell from 4th to 6th place, leaving space for a team who paid for their votes, and a team who magically got votes after the contest ended, and even more oddly, had team members who were involved in the running of the contest itself. As one might imagine, me and my friend, Mike, who's doing all the programming, were not happy campers.

The positive note though? Since we didn't pay for out votes - we saw that we had managed to scrounge together a huge heap of earnest, kickass support from people, like the person reading this right now. That's really encouraging! So The Seeker is still quietly being toiled on at the moment, despite our loss and lack of resources. Expect more on that front in the future!

Until then you'll have to deal with Mayflower the comic! I've been planning this universe for 3 and a half years now, and now the first story within it is finally becoming a reality. I'll be posting preview pages in the coming weeks on my DeviantArt and this blog, and I hope to have a printed and digital copy for sale in April, when I'll begin setting up shop at a few nearby comic conventions. I hope I'll have your support in this new venture, or better yet, I hope Mayflower will earn your support.



More to come...

Wednesday, February 8, 2012

A Year In Review, Another To Come





This image pretty much sums up the highlights of what I've accomplished in the 1.5 years since graduating college. I think I'm most proud of finishing Halo: A Fistful of Arrows, the largest project I've ever embarked on. Anything that could spawn such rabid support, petitions, soundtracks, etc, is something to be satisfied with, I think.

Of course those jobs that actually paid weren't too shabby either. :)

Anubis can now be added to that list... well, at least for my part. The art is all complete, the actual comic won't be released till the spring, though.



We'll be starting up a Kickstarter project soon to help fund the initial print run.

Next, I've got to work on...

-Re-doing my (this) website
-Various jobs and commissions I need to do
-Halo: Shield and Sword
-The Mayflower Project


Too many ideas, too many things to work on, not enough time... :)

Sunday, July 3, 2011

Anubis, the Comic Book....


I'm in the throes of illustrating the first issue of the comic book "Anubis" from creator and writer Sage Howerton.  (The final cover is shown on above.)

"As the sun sets on the Bronze Age a dark shadow hangs over the gods of ancient Egypt. The mysterious and inexplicable death of the goddess Bast has disquieted her immortal brethren. Lurking in the shadows is a force not of this world that even most gods could not stand against. Only Anubis, god of death, can hope to balance the scales in the millennia to come..."

Every interior page has been thumbnailed and laid out and now I'm diving into fully rendering each page.


You can see from these images the process of jumping from those initial rough marks to the final interior art, full of texture, color, and life.  I hope, at least. :)


And here's some more promotional art that features the title character, Anubis.  His costume and staff has evolved a little since this pic.


Check out the latest updates on the project at Facebook.com/Anubis.Comic

Wednesday, March 23, 2011

Halo: A Fistful of Arrows now has a permanent home...

...at Leviathan.Bungie.Org!



Where you can read the entirety of completed pages for my fan-created graphic novel that details critical moments before and after the events of Bungie's Halo: Reach.

Huge thanks to Halo.Bungie.Org for hosting it!

Thursday, January 13, 2011

The Origins of 'Halo: A Fistful of Arrows'

I've been creating a Halo: Reach-inspired web-comic in my free time for the last few months.  Recently, I just posted page 23, which should be around the halfway mark (at the least, I hope).

The comic had started out as something I was doodling while waiting for the next Halo multiplayer match to start.  Originally, it was going to be between 10 and 15 pages long (around the same length as an older Halo fan-comic I had done some time ago) and was going to just be a fun little story showing a super-soldier named Jun and Dr. Halsey, an important scientist, getting to a secret base.  It was a loose end that the game did not tie up... so I thought I should try my hand at it.

It was going to be simple, really, more an excuse to doodle spaceships blowing up and super-soldiers shooting at aliens than anything.  I was also going to try and make this real quick, with a hasty-but-pretty style.  I originally felt that I had already made too much Halo fan art - I needed to spend my free time doing other things, perhaps (something that could get me a job, for example) so this would be might last, great, Halo-fanart farewell...  So I sat my sketches down next to the computer and opened Photoshop and started to draw/paint

And then I made this:


Which is NOT a simple or quick style, nor the first few pages I had sketched and planned, nor pertaining to the story I had originally set out to do. Nope, I had created a monster...


Now 23 pages later, I'm still only halfway done with a story that 'grew in the telling' and now encompasses flashbacks and flashforwards (thank you past-Levi for watching hours and hours of Lost), main plots and subplots, themes of sympathy and honor in warfare, and personal character development delving into guilt and cases of Post-Traumatic-Stress-Disorder... Yep. What the hell is wrong with me?


... But I'm just having too much fun. :)


I'll be posting again sometime soon about the process of making these pages, going into the planning and thumbnailing, to getting references and then the actual digital-painting.

Tuesday, August 24, 2010

Art Recap

Here's a recap of recent work that's gone up around the internet.

"Fires, Still Burning" - Concept art / matte painting practice

(Originally posted here.)

"Virgil" - Character design

(Originally posted here.)

"Watchful Protector" - Batman fanart, experimenting with using Google SketchUp to aid in the art process

(Originally posted here.)

"Cyclops" - X-men fanart

(Originally posted here.)

You can now follow me on twitter, by the way.  I'll update it whenever I upload a new piece anywhere on the web.

Saturday, June 26, 2010

Wolverine: The Weight

This piece kinda came out of nowhere. Just started doodling with my tablet. Doing basic line art and then building on top of that with different greytones.



Deciding to take it farther, I threw basic color ideas up to begin painting. Very freeform; experimenting with different brushes -really just going all over the place..



Continuing what I did before, but starting to bring highlights and shadows out, as well as fixing things like the posture and face. Playing with the overall hues again to find a better balance, as well.



Throwing more texture in, as well as a filtered photo I took for the far background. I make sure and paint all over it and bend it to my will, so it doesn't feel just Photoshop-ed in.



I do the same for the dirt by his feet. And then more tweaking... more finishing... more everything... and I'm done. And then I add the trickled of blood that makes the whole piece!



And then I had a little fun with a logo version.